@startuml
sprite $glide_g [48x48/16] {
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}


!define FA5_GLIDE_G(_alias) ENTITY(rectangle,black,glide_g,_alias,FA5 GLIDE_G)
!define FA5_GLIDE_G(_alias, _label) ENTITY(rectangle,black,glide_g,_label, _alias,FA5 GLIDE_G)
!define FA5_GLIDE_G(_alias, _label, _shape) ENTITY(_shape,black,glide_g,_label, _alias,FA5 GLIDE_G)
!define FA5_GLIDE_G(_alias, _label, _shape, _color) ENTITY(_shape,_color,glide_g,_label, _alias,FA5 GLIDE_G)
skinparam folderBackgroundColor<<FA5 GLIDE_G>> White
@enduml